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Quantity Stepper Button

Free Buttons React component — QuantityStepperButton. MIT licensed, copy-paste ready for Next.js and Tailwind CSS.

Inline minus / count / plus control for carts and forms. Clamps between min and max, disables at the edges.

Preview

1

Setup

How to use

Free for personal and commercial use. No UI attribution required. Include the MIT copyright notice when copying component source into your project. Read the MIT license.

  1. 1

    Run in your terminal:

    $npm install clsx tailwind-merge lucide-react
  2. 2

    Copy lib/cn.ts below. Skip if you already have cn().

  3. 3

    Copy the code below and create components/buttons/quantity-stepper-button.tsx in your project.

  4. 4

    Import and render:

    Example

    import { QuantityStepperButton } from "@/components/buttons/quantity-stepper-button";

    <QuantityStepperButton value={1} min={0} max={99} onChange={setQty} />

lib/cn.ts

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import { type ClassValue, clsx } from "clsx";
import { twMerge } from "tailwind-merge";
 
export function cn(...inputs: ClassValue[]) {
return twMerge(clsx(inputs));
}

components/buttons/quantity-stepper-button.tsx

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"use client";
 
import { forwardRef, useState, type ComponentPropsWithoutRef } from "react";
 
import { cn } from "@/lib/cn";
import { Minus, Plus } from "lucide-react";
 
export type QuantityStepperButtonProps = Readonly<
{
value?: number;
min?: number;
max?: number;
onChange?: (value: number) => void;
} & Omit<ComponentPropsWithoutRef<"div">, "onChange">
>;
 
// Quantity stepper — minus, count, plus in one inline control.
export const QuantityStepperButton = forwardRef<
HTMLDivElement,
QuantityStepperButtonProps
>(
(
{
className,
value: defaultValue = 1,
min = 0,
max = 99,
onChange,
...props
},
ref,
) => {
const [value, setValue] = useState(defaultValue);
 
const update = (next: number) => {
const clamped = Math.min(max, Math.max(min, next));
setValue(clamped);
onChange?.(clamped);
};
 
// Raised key: layered drop shadows below, white bevel on top, shaded
// bottom edge. Pressing sinks it and flips the shadows inward.
const keyClass = cn(
"group flex w-10 cursor-pointer items-center justify-center rounded-lg bg-neutral-50 text-neutral-600 transition-[box-shadow,color,transform,background-color] duration-200 ease-[cubic-bezier(0.32,0.72,0,1)]",
"shadow-[0_1px_1px_rgba(0,0,0,0.12),0_2px_3px_rgba(0,0,0,0.1),0_4px_8px_rgba(0,0,0,0.06),inset_0_1px_0_rgba(255,255,255,0.55),inset_0_-2px_3px_rgba(0,0,0,0.1),inset_1px_0_1px_rgba(255,255,255,0.25),inset_-1px_0_1px_rgba(255,255,255,0.25)]",
"hover:text-neutral-900",
"active:bg-neutral-100 active:shadow-[0_1px_1px_rgba(0,0,0,0.06),inset_0_1px_1px_rgba(0,0,0,0.06),inset_0_2px_3px_rgba(0,0,0,0.03),inset_0_-2px_3px_rgba(0,0,0,0.05)]",
"disabled:cursor-default disabled:bg-transparent disabled:text-neutral-300 disabled:shadow-none",
);
 
// Soft cast shadow under the glyph — 3D lift, no hard outline rim.
const iconClass = cn(
"shrink-0 filter-[drop-shadow(0_1px_1px_rgba(0,0,0,0.22))_drop-shadow(0_2px_3px_rgba(0,0,0,0.12))]",
"group-disabled:filter-none",
);
 
return (
<div
ref={ref}
data-slot="quantity-stepper-button"
className={cn(
"inline-flex h-11 items-stretch gap-1 rounded-xl bg-neutral-100 p-1 font-sans text-sm font-medium select-none",
"shadow-[inset_0_1px_2px_rgba(0,0,0,0.08),inset_0_2px_4px_rgba(0,0,0,0.05),inset_0_-2px_3px_rgba(0,0,0,0.06),0_1px_0_rgba(255,255,255,0.9)]",
className,
)}
{...props}
>
<button
type="button"
aria-label="Decrease quantity"
disabled={value <= min}
onClick={() => update(value - 1)}
className={keyClass}
>
<Minus size={15} strokeWidth={2.5} aria-hidden className={iconClass} />
</button>
 
<span
className="flex min-w-10 items-center justify-center px-2 text-neutral-900 tabular-nums [text-shadow:0_1px_0_rgba(255,255,255,0.8)]"
aria-live="polite"
>
{value}
</span>
 
<button
type="button"
aria-label="Increase quantity"
disabled={value >= max}
onClick={() => update(value + 1)}
className={keyClass}
>
<Plus size={15} strokeWidth={2.5} aria-hidden className={iconClass} />
</button>
</div>
);
},
);
 
QuantityStepperButton.displayName = "QuantityStepperButton";
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